Actually, the newsletter (at least what I received) had an announcement for more 'Artlantis Live' webinars. In the description of the webinar content, it states: "Also, we'll be sharing a sneak peek of Artlantis 6.5!"
oh! thanks for the heads up. they are usually so low-content that I just read the headlines to understand if there's anything worth looking at.
I guess I will begrudgingly join and assume we'll be underwhelmed and get some kind of "Spring 2017" timeline (which will stretch into summer, and then will become a paid upgrade to 7, etc). trying really hard not to be too pessimistic.
I went to the Webinar. There wasn't an active chat window, so when the screen went blank it took a long time for them to realize and bring it back. I sat through the whole thing hoping for information about v6.5... which came on at 55 min in. it was a short 2 min trailer (which of course is incredibly choppy in the webinar interface...)
- there's a render manager for distributed rendering, with free unlimited nodes - a twinmotion exporter - physical sky with clouds (really nice twilight/night-time clouds) - free for all v6 users - rendering speed: they said the focus is on improving speed, engine was optimized to make the node rendering work, so there should be speed increases for rendering on machine.
Timeline: "Stay tuned, it will be very soon. follow our social media" :/
So there you go - leave it up to the users themselves to waste an hour in a webinar in order to communicate information to other users.
Yes, I did the webinar too for the same reason. I was hoping that they would have changed the webinar a bit (I did it last year), but it is really the same. A good intro to 6, but seeing it once is adequate. Really intended for people new to 6.
Users asked: 1 - Save in old versions pleaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase 2 - Create a way to update the file, as you make changes to the 3D model in your 3D program ... the Lumion have this option, this avoids having to stay exportanto all over again, this is too much work ... 3 - New options of sunlight, clouds, horizons ... that is parked for a long time 4 - Fix definitively the neon light shader ... please stop insisting that it is fixed because it is stated in this version 2 ... is a primary feature lighting is a basic effect that the Artlantis makes the rendering incredibly slow and requires all the performance of your computer ... please! 5 - Stop create the isolated world of Artlantis ... that completely escapes the current market. Customers love the opportunity to advertise their businesses in 360 on facebook or youtube, Artlantis is different, it has its own program for that, the Ivisit, that did not work so well ... the customer does not want the Ivisit, he wants to disclose on youtube, facebook ... other than that, look at you see Lumion, with each release are hundreds of new components, materials ... Artlantis decided to create your store, you have to buy while the other of grace .. . 6 - Option to create grass ... for those who saw the rescem released Lumion 7 should be drooling with the option of climbing and creating any volume in vegetation ... options that I had already imagined in artlantis, but its users are not Ears ... 7 - open the program for companies to develop plugins for Artlantis ... if Abvent has no interest and create grass for example, a company can have and create the plugin and so goes to various other features ... the program needs to open to the world! 8 - To have vehicles that during the animation already move the wheels, to have more people animated in diverse types of situation, animated trees, leaves, grass, water, clouds, Moon, Sun ... and the best, to be able to save its .aof Animated ... when you insert in a scene a door that opens, it already arrives automatically with its animation saved ... you would not have to animate door by door, just insert a lively ... 9 - More shader options, more realistic too ... 10 - Displacment ... please! 11 - 2 sied lighting material 12 - Preserve the size of the files ... in sketchup the model has 200 megs, in artlantis has 1 giga ... ?????? 13 - More options for rendering quality ... sometimes you get a 10-minute low quality test and a good quality test in 12 minutes ... it's almost a single standard 14 - Correct the alignment of the points of light ... if you hold the shift appears a line and you THINK are going straight but it is not, it is a program failure! 15 - Be able to group points of light and move the direction of the lighting to all of them automatically ... for example, you have 20 points of light directed to the right, so you change everything to the left you need to do in one hand ... .It would be nice to be able to group 10 of the 20 light points and with just one feature you would change the light point from right to left, up or down, all at once ... 16 - More water shaders 17 - It would not be in the program, but Abvent needs to improve its communication with its users, this is a complaint of many. The site is stopped the same way since the release of version 6 ... missing communication, missing answers, lacking interaction, lacking stimulation. Enter here, everything is the same ... there is nothing new, the forum is increasingly stopped, almost no participation and this is the reflection of what the company is offering ... silence ... 18- Renderfarm ... artlantis and his private world as I already said up there ... if I have 2 computers to work 2 or 4 images, because I will pay in Euros, if I live in Brazil, a country with rates And super high taxes to render 2 or 4 images? I want to be able to interconnect my computers but we can not ... If I go to work many high resolution images, a video, it's worth paying for it but for smaller jobs it's not worth it! 19 - A translucent and illuminated marble shader (customers are working a lot with it, such a shader would be very good) 20 - Sketchup export plugins or other programs work for any version of artlantis ... if you are in the latest sketchup and want to export to artlantis 3, OK ... but unfortunately, I have to keep an old version of the sketch alone To export to the version I have ... artlantis that speaks a lot that is a fast program, with all this, will add up everything you need to do and redo, it ends up being slow ... 21 - 3D-objects growing ivy, so that he can twist any objects in Artlantis and have a length from a small germ to large thickets. 22 - 3D-object volume letters (words) to be able to do any 3D-advertising signs on buildings by entering text from the keyboard. 23 - Ability to save changes and the standard Shaders, which run without texture - glass, plastic, gold, metal, chrome, etc. Now this is not possible, and do standard Shaders are not realistic. 24 - Standard Shaders translation into other languages, is now probably Shaders translated using Google-translator, and some names are very funny or strange. 25 - The precise movement of the objects with the introduction of distance or coordinates, automatic adhesion to surfaces of objects when they are traveling to these surfaces. 26 - The ability to move the camera (for example in small rooms) over the wall and visualize the room itself, as if the front of the camera there is no wall, but that it was calculated and reflected in domestic items and mirrors. 27 - 3D-object roads, paths and playgrounds, to be able to draw a path or or perimeter, and the road, etc. It would automatically built based on topography and a predetermined width along this path. Different types of trails from the solid to the individual stones or wooden stumps. 28 - Caustic and keeping light reflection from glass surfaces (eg to a ray of sunlight reflected off a glass table and countertop to the ceiling fell, ka really). 29 - Support for proxy to speed up the chaotic arrangement of a plurality of similar objects in any area without calculating each object. Those. choose object (s), and indicates the perimeter of the area that should fill those objects. 30 - Fog, haze, smoke from a pipe or from the fire. 31 - The ability to remove the media from the library of standard objects and Shaders and Shaders and user objects would automatically appear in the directory without a separate entry in each folder, and simply specifying the path to the shared folder, taking into account its subfolders. 32 - Support for program performance on an operating system with a user name, written in another language. Now for example, when writing the name of the user in Windows Cyrillic export does not work in the program, drag and drop does not work, do not appear Postcards names under the pictures. 33 - The ability to combine multiple objects into one and save the result as an object atlo. Now only possible to export to other formats. 34 - Export obj files with the installation on the right Y-axis. The default is now - the left and the objects obtained by mirror-rotated. 35 - Deep Bump with proper support for normal maps and maps of black-and-white output. 36 - On Billboards are now transparent areas are defined as the plane and you can not put another object over the transparent areas - the object is placed on the transparent area. It is necessary to do to transparent areas Billboards were not considered as a plane and could put other objects behind the transparent areas (as for conventional 3D-models). 37 - Creation of a universal blanks Shaders and its free distribution among users, so that users can exchange and share their customized Shaders in one form. 38 - Make a minimized window settings smooth and bevel angles (in Shaders settings) has always been deployed! 39 - Automatic removal of unused and absent materials that list are marked in red. 40 - Default expose the program settings for optimum realism, taking into account the speed / quality. And lay out the mood of the scene for the study program settings, as Help is not very clear what needs to be changed and what happens as a result ... 41 - When you create a source of light to separate it from the point of view of the camera, otherwise then there are difficulties with the selection and movement of the light source. 42 - The ability to allocate several materials and change their parameters or names at a time. 43 - When using the UF-projection texture would not be blocked in the settings options - repetition and mirroring (as in conventional texture). 44 - Also, the ground level would be installed at 0 (ground level is now put to -100?)
Or, again, the majority of user requests will be ignored? In the announcement of Artlantis 6.5 I saw only 2 innovations (3 and 18 item) from the 44 items (and it is almost a year of work on the program) ...
Objects, Shaders, Billboards, HDRI, Postcards and Textures for Artlantis 5 (Artlantis 6): www.artlantis-media.ru