How to use Vectorworks and Artlantis
Artlantis is the perfect software for Vectorworks 2013 users, allowing them to present their projects with 3D photorealistic renderings. Artlantis enables you to improve and bring realism to your Vectorworks models with 3D objects and textures.Texture your models with high resolution shaders to obtain a very realistic effect, then set your scene with as many light sources as you want.
These two programs will work for you in a complementary way, helping you to complete even the most ambitious projects, and giving your presentations the look you want. Now, let's see in detail what Artlantis brings to your Vectorworks model...
Step 1 : Modeling in Vectorworks
First, start to model your project with Vectorworks. For example, we model an office, we modeled the structure and only a few items, knowing that Artlantis will be used to set the entire scene.
Step 2 : export Vectorworks to Artlantis
With the plug-in export Artlantis we will create an Artlantis file (.atl). We will explore options that will arise before export. Main dialogue: "Artlantis preferences." On the left, you choose how to export the material in order to know how they will be grouped in Artlantis.
Step 3 : set your scene with Artlantis
Open the .atl file created using Vectorworks in Artlantis. Add texture and insert objects into your scene to give it a touch of realism.
Step 4 : update the file in vectorworks
In the event you need to change the model, note that you won't lose Artlantis data. First, make your edits on your model in vectorworks. Here we change the room by adding a window.
Once the change is made, only the Artlantis file will be updated. The method is strictly the same as for the creation, the only difference lies in the choice of the .atl file creation. In "Artlantis export" choose "update the existing file." Click OK, then select your previously created .atl file.
Step 5 : updated Artlantis file
Then just open the file. Atl is updated in Artlantis. Here you see that we recover all our objects automatically, the window on the right created in Vectorworks appears ; we only have to texture it because it appears with colors determined in Vectorworks. After adding a glass shader, here is the result.